Talk for Article "Is gaming disorder a mental health condition? Experts say fears are overblown"

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    I have been a professional in the addictions field since 1970. There are basically two categories of addiction: substance addiction and process addiction. Most people are quite familiar with substance addictions since those stories sell a lot of newspapers. Process addictions are a little more confusing to the general public. They include gambling, work, relationships, sex, social media, and can certainly include gaming.

    if the gaming is addictive, it must contain three essential ingredients (symptoms): compulsive use or behavior, loss of control, and continued use despite adverse consequences.

    It’s also important to understand that there is a gradient in the addiction process. That is to say there are three levels of dysfunction that have to be diagnosed.

    The first is use. This would be individuals who play games and enjoy them, and experienced few, if any, problems from playing.

    The second is abuse. This is where the gamer experiences an occasional problem from playing Examples of abuse are: someone playing the game longer than they intended; someone being late for work because of playing (this would be happening very infrequently); occasionally missing a deadline because of play.

    The third is addiction. This is where the player is truly compulsive. They find themselves playing more than they should and being unable to resist playing. That’s the compulsion. The loss of control is an inability to predict when or if negative consequences will occur from their playing. Consequences like getting fired because of game -induced lateness, interpersonal conflict with important friends or family caused by game playing absence. And a host of others.

    Would you like to know more?

    1. [ This comment is from a user you have muted ] (show)

      Hi Frank,

      Thanks so much for your informative comment. Could I quote some of it for the piece? And if you’d like to expand on it that would be brilliant.

      What is your professional affiliation?

      Edited: 2018-06-28 14:28:21 By Ido Vock (talk | contribs) + 44 Characters .. + 28% change.‎‎ (Note | Diff)

      1. [ This comment is from a user you have muted ] (show)

        Hi, Ido,

        Sure. Please feel free to quote any or all of what I posted….

        I’m a retired both Addiction counselor and College Professor (College of DuPage, Glen Ellyn, Illinois)

        – Frank

        1. [ This comment is from a user you have muted ] (show)

          Fantastic, thanks

        2. [ This comment is from a user you have muted ] (show)

          Published, thanks for your help!

  2. [ This comment is from a user you have muted ] (show)

    Well, I’ve been playing video games for about 40 years now, with the occasional toilet break. 😉

    It’s only the Fortnite: Battle Royale game which is free to play, to some extent. They do charge for some stuff such as event passes, and cosmetic items.

    I used to play Battle Royale by PlayerUnknown when it was a free mod for Arma. Now I play the commercial version PUBG.

    I haven’t played Fortnite for some time, but I bought it before the Battle Royale mode existed. I’ve only played the Battle Royale mode for a short while. But, I’d agree it is targeted at a younger market.

    I might play video games for a few hours in the evening, for a week or two, or not play video games at all for a month or so.

    Most games can become boring after even just a couple of hours, total playing time.

    I think this is why developers try to include so-called addictive features, such as the ability to unlock new things, missions with rewards, etc. Most of these rewards would be considered as pointless crap by older gamers. But, I have sold quite a few items on Steam’s market place where some PUBG items are selling for up to £1000.

    1. [ This comment is from a user you have muted ] (show)

      Hi Dan,

      Thanks for your useful comment. I agree that lots of games include addictive mechanisms to keep players playing. Would you like to share your experience for the story?

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        I think it is also worth noting that Chinese firms are now playing a big role in the gaming industry, and due to the population size and potential growth in China they’re making their games more appealing to the market there.

        Tencent for example owns 40% of Bluehole as well as a 1.5% share in Epic Games.

        https://en.wikipedia.org/wiki/Tencent

        Bluehole and Epic are supposedly arch rivals in the battle royale game mode, if you were to believe the hype.

        But, in reality they’re associated businesses. They same people stand to make money regardless of which game comes out on top.

        I believe legal and illegal gambling is rife in China. This may go some way to explain why this gambling aspect, such as loot boxes, is becoming more prominent in video games.

        Loot boxes being the video gaming equivalent of scratch cards.

        Only the government can run lotteries in China, so perhaps this part of gaming provides a loop hole for corporations?

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